• Fixes and changes - FarSight's 1 month break between S6 & S7

    As you might be aware, if you are a regular user of the forum and/or read the latest newsletter (#61) by FarSight, they are currently having a break between Season 6 and Season 7 of one month, i.e. the first table of the next season (Bally Paragon, as it was voted for by the players on the Facebook poll) will probably be issued end of May.

    FarSight is using this time to fix a number of issues on older tables as well as revisiting features which need an overhaul.

    What you will see now, is a list of items which have been worked on already. Please note this is as of Apr 18th and there are more fixes in the pipeline. The full list will be released with the next newsletter of course, but I'm sure we will see some more for you here before that.


    PC (DX9/DX11), Mobile Updates

    • Added 17 new challenges for seasons 2 - 6.
    • Added the Reset Highscores button to the local highscores screen.
    • Added high resolution backglasses for many tables.
    • Fixed the black and white ball texture.
    • Fixed the camera getting stuck on the plunger camera during multiball.
    • Fixed several issues that made navigating the UI difficult when using the DPad or the arrow keys.
    • Fixed an issue that would cause the game to repeatedly click buttons.
    • Fixed the logo on the main menu in DX11.
    • Fixed the Play Random button loading tables that donít exist.
    • Fixed the game lagging when the Goal Completed notification appeared.
    • Fixed the coin door menu buttons on Android.
    • Fixed some tables not restarting after exiting the coin door on Android.
    • Replaced several generic sounds used on older tables.
    • Removed all skill shot cameras to prevent users from being stuck in them at the start of the game.
    • You can now use username+XX@domain.com email address aliases when creating an account.


    There are still some items on their Todo-list:

    • Updated table physics for seasons 1-4
    • Improved Android and iOS cameras
    • Emulated Black Knight and Gorgar
    • New custom ball packs
    • Fix the button sizes on Android and iOS


    Now for the table specific fixes:

    Alís Garage Band

    • Fixed plunger camera during Brain Damage multiball.
    • Fixed an issue where the table sometimes wouldnít start correctly.



    Bone Busters

    • Fixed playing Bone Busters causing issues with other Gottlieb System 80B tables.
    • Fixed the skill shot goal not triggering if you hit the left trap instead of the right trap.
    • Fixed the 2x skill shot goal not triggering if you hit the right trap first.
    • Fixed dip switch settings not being restored after disabling operator mode.



    Cactus Canyon

    • Cameras have been updated for PC.



    Cactus Jacks

    • Fixed the Throw Watermelon goal
    • Fixed the 3,500,000 million point bonus goal.



    Cirqus Voltaire

    • Tuning has been updated.
    • Elasticity was updated to reflect current values used on new tables.
    • The vacuum effect was removed from the ramp and back habitrail. If the shot is failed, the ball will roll back.
    • The Juggler Locks often failed - This is now fixed.
    • The menagerie ball now reflects a plastic ball being hit, not rubber.
    • The pitch of the table was increased as the table felt far too floaty
    • General collision sounds were not properly assigned such as rubber and metal hits.
    • The Magnet effect now snaps the ball into position when locking the ball at the juggler and high wire locks.
    • You can see the new turning in action here: https://youtu.be/s2Ihikr1GU8
    • Cameras have been updated.
    • Several collision issues have been fixed.



    Creature From the Black Lagoon

    • Tuning has been updated.
    • Vacuum ramps were removed.
    • Top ramp is much harder to complete and failed shots tend to fall SDTM or to the left flipper.
    • The right ramps slope was adjusted accordingly.
    • Pop bumpers and slingshots strength was slightly increased.
    • The ball and other plastics can now correctly be seen under all transparent plastics.
    • Elasticity was updated to reflect current values used on new tables.
    • Bowl physics was updated so that the ball would naturally roll and hit the switch 2 times. It is possible to nudge to get the ball to rotate for more hits. but is challenging as it should be.
    • The pitch of the table was increased as the table felt far too floaty.
    • General collision sounds were not properly assigned such as rubber, metal, wood, and plastic hits.
    • Some minor flipper tuning to adapt to increased pitch of the table.
    • You can see the new tuning in action here: https://youtu.be/MlmRApSTpcU
    • Cameras have been updated.
    • Several collision issues have been fixed.



    Eight Ball Deluxe

    • Fixed dip switch settings not being restored after disabling operator mode.



    Flight 2000

    • Fixed dip switch settings not being restored after disabling operator mode.



    Genie

    • Tuning has been updated.
    • Elasticity of rubbers was fixed
    • Round targets were kicking the ball back which is incorrect and was removed.
    • The pitch of the table was adjusted so the table would play more like an EM.
    • The flipper strength felt to strong for an EM and was lowered.
    • Pop bumpers strength was adjusted.
    • Inlane metal wall elasticity was increased so the ball would have a more random behavior.
    • You can see the new tuning in action here: https://youtu.be/s-0QS7Le_PY
    • Cameras have been updated.
    • Several collision issues have been fixed.



    Haunted House

    • Fixed incorrect collisions on the left cellar flipper.



    No Fear

    • Fixed missing mechanical sounds in DX11.



    Swords of Fury

    • Fixed instructions incorrectly stating that the lionman bonus is held.



    Twilight Zone

    • Tuning has been updated.
    • Cameras have been updated.
    • Several collision issues have been fixed.



    TX Sector

    • Fixed dip switch settings not being restored after disabling operator mode.



    Xenon

    • Fixed dip switch settings not being restored after disabling operator mode.
    Comments 9 Comments
    1. relaxation's Avatar
      relaxation -
      City of Gold in portrait(dont play landscape) could use some new camera positions, only cam 3 is servicable.
    1. relaxation's Avatar
      relaxation -
      Pause menu applies a fade to the playfield right? well if you're two menus deep it's applied twice and you have to guess when you're adjusting light levels, not a major hiccup but something to think about.

      Pause, help & options, controls, keyboard and mouse: applied four times, as an example.

      Another portrait issue being pressing left/right at the top menu to select options changes your ball skin.
    1. Gorgias32's Avatar
      Gorgias32 -
      This is awesome news - I can't wait to play Genie, CV and CftBL with updated physics. I'm interested in the tuning that is being done to Twilight Zone, will it make it even harder like in real life?

      All in all, if the updated tunings and bug fixes come out the way we should expect them to, this month off is a huge gift to customers/fans. I'm really glad they are able to do it.
    1. Crazy Newt's Avatar
      Crazy Newt -
      Any love and attention to the existing tables is greatly appreciated.
    1. AndyD's Avatar
      AndyD -
      Is this month break to just concentrate on pc fixes, or other formats too? Like PS4!?
    1. spoonman's Avatar
      spoonman -
      Quote Originally Posted by AndyD View Post
      Is this month break to just concentrate on pc fixes, or other formats too? Like PS4!?

      Hopefully the PS4 too. It desperately needs lighting fixes to make it as good as it was 2 years ago!
    1. Baron Rubik's Avatar
      Baron Rubik -
      Just got the news letter which has a progress update...

      PC (DX9/DX11), Mobile Updates

      General

      *

      Added 17 new challenges for seasons 2 - 6.Added the Reset Highscores button to the local highscores screen.Added high resolution backglasses for many tables.Fixed the black and white ball texture.Fixed the camera getting stuck on the plunger camera during multiball.Fixed several issues that made navigating the UI difficult when using the DPad or the arrow keys.Fixed an issue that would cause the game to repeatedly click buttons.Fixed the logo on the main menu in DX11.Fixed the Play Random button loading tables that donít exist.Fixed the game lagging when the Goal Completed notification appeared.Fixed the coin door menu buttons on Android.Fixed some tables not restarting after exiting the coin door on Android.Replaced several generic sounds used on older tables.Removed all skill shot cameras to prevent users from being stuck in them at the start of the game.You can now use*username+XX@domain.com*email address aliases when creating an account.

      TODO:Updated table physics for seasons 1-4Improved Android and iOS camerasEmulated Black Knight and GorgarNew custom ball packsFix the button sizes on Android and iOS

      *

      *

      Alís Garage Band

      *

      Fixed plunger camera during Brain Damage multiball.Fixed an issue where the table sometimes wouldnít start correctly.

      *

      *

      Bone Busters

      *

      Fixed playing Bone Busters causing issues with other Gottlieb System 80B tables.Fixed the skill shot goal not triggering if you hit the left trap instead of the right trap.Fixed the 2x skill shot goal not triggering if you hit the right trap first.Fixed dip switch settings not being restored after disabling operator mode.Fixed the game getting stuck after the Bonus Round.
      Not yet submitted. Waiting on Mike R.

      *

      *

      Cactus Canyon

      *

      Cameras have been updated for PC.

      *

      *

      Cactus Jacks

      *

      Fixed the Throw Watermelon goalFixed the 3,500,000 million point bonus goal.

      *

      *

      Cirqus Voltaire

      *

      Tuning has been updated.Elasticity was updated to reflect current values used on new tables.The vacuum effect was removed from the ramp and back habitrail. If the shot is failed, the ball will roll back.The Juggler Locks often failed - This is now fixed.The menagerie ball now reflects a plastic ball being hit, not rubber.The pitch of the table was increased as the table felt far too floatyGeneral collision sounds were not properly assigned such as rubber and metal hits.The Magnet effect now snaps the ball into position when locking the ball at the juggler and high wire locks.You can see the new turning in action here:*https://youtu.be/s2Ihikr1GU8Cameras have been updated.Several collision issues have been fixed.

      *

      *

      Creature From the Black Lagoon

      *

      Tuning has been updated.Vacuum ramps were removed.Top ramp is much harder to complete and failed shots tend to fall SDTM or to the left flipper.The right ramps slope was adjusted accordingly.Pop bumpers and slingshots strength was slightly increased.The ball and other plastics can now correctly be seen under all transparent plastics.Elasticity was updated to reflect current values used on new tables.Bowl physics was updated so that the ball would naturally roll and hit the switch 2 times. It is possible to nudge to get the ball to rotate for more hits. but is challenging as it should be.The pitch of the table was increased as the table felt far too floaty.General collision sounds were not properly assigned such as rubber, metal, wood, and plastic hits.Some minor flipper tuning to adapt to increased pitch of the table.You can see the new tuning in action here:*https://youtu.be/MlmRApSTpcUCameras have been updated.Several collision issues have been fixed.

      *

      *

      Eight Ball Deluxe

      *

      Fixed dip switch settings not being restored after disabling operator mode.

      *

      *

      Flight 2000

      *

      Fixed dip switch settings not being restored after disabling operator mode.

      *

      *

      Genie

      *

      Tuning has been updated.Elasticity of rubbers was fixedRound targets were kicking the ball back which is incorrect and was removed.The pitch of the table was adjusted so the table would play more like an EM.The flipper strength felt to strong for an EM and was lowered.Pop bumpers strength was adjusted.Inlane metal wall elasticity was increased so the ball would have a more random behavior.You can see the new tuning in action here:*https://youtu.be/s-0QS7Le_PYCameras have been updated.Several collision issues have been fixed.

      *

      *

      Haunted House

      *

      Fixed incorrect collisions on the left cellar flipper.

      *

      *

      Lights Camera Action

      *

      Fixed the following DX11 lighting issues:

      *

      Lamp #31, the 2nd Scene Complete light, is dim.The lower two yellow arrows, #56 and #57, on the drop target bank, are dimmed.Many of the card lights are dimmed. Lights #71, 72, 73, 74, 80, 81, 82, 83, 84, 90, 91, 92 ,93, 94, A0, A1, A2, A3, A4, B1, B2, B3, and B4.Light #75, the Kickback lane light, is tied in with the Special light at the spinner.Light #76 is at the first K light on the backglass. Not sure where it's supposed to be.Light #77, the Special light at the spinner, is dimmed.Light #83, the fourth K, is tied in with Collect Countdown and Jackpot at the center drops.Light #84, the fifth K, is tied in with Enter Stunt Scene and 50K at the center drops.Light #85, the Collect Countdown light, coincides with the 100k light on the right visible target.Light #86, the Enter Stunt Scene light, is tied with the first Q.Light #87, the 100k light at the target, is dim.Light #93, the fourth Q, ties in with the 100K light at the loop.Light #94, the fifth Q, ties in with the Million light at the loop.Light #95, the 100k Loop, ties in with the Special at the loop.Light #96, the Million light, coincides with the first J.Light B5, the Jackpot light, is dimmed.Light B6, the 50K light at the drop targets, is dimmed.

      *

      Medieval Madness

      *

      Fixed the light on the left ramp never turning off.

      *

      *

      No Fear

      *

      Fixed missing mechanical sounds in DX11.

      *

      *

      Swords of Fury

      *

      Fixed instructions incorrectly stating that the lionman bonus is held.

      *

      *

      Twilight Zone

      *

      Tuning has been updated.Cameras have been updated.Several collision issues have been fixed.

      *

      *

      TX Sector

      *

      Fixed dip switch settings not being restored after disabling operator mode.

      *

      *

      Xenon

      *

      Fixed dip switch settings not being restored after disabling operator mode.

      *

      *
    1. Mamebase's Avatar
      Mamebase -
      Are there any Mac-Specific updates/fixes that can be mentioned?
    1. Baron Rubik's Avatar
      Baron Rubik -
      Quote Originally Posted by Mamebase View Post
      Are there any Mac-Specific updates/fixes that can be mentioned?
      It doesn't mention any specifically.