Results 1 to 13 of 13

Thread: Zaccaria rubber ball

  1. #1
    Senior Member Jay's Avatar
    Join Date
    May 2012
    Location
    MA
    Posts
    396
    My Devices
    iPad, iPhone, Mac
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Zaccaria rubber ball

    The latest update (mid-February) changed the ball's physics settings somehow, and now it's behaving as if it's made of rubber -- flying all over the table and bouncing almost uncontrollably between slingshots and bumpers. I tried playing with the physics settings to calm down the behavior, but it hasn't helped. Anyone else noticed this?

  2. #2
    Senior Member night's Avatar
    Join Date
    May 2012
    Location
    Amsterdam
    Posts
    2,109
    My Devices
    ipad 2, PowerMac, iPhone 6 and a vacuum cleaner
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    There is no new update.. as far as I know. Latest was Sept. 18 2015 for iOS.
    666F Oven temperature for roast Beast.

  3. #3
    Member moewe's Avatar
    Join Date
    Aug 2012
    Posts
    87
    My Devices
    PS3, PS Vita, Xbox360, Ipad2, iPhone4S, PC, Mac
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by night View Post
    There is no new update.. as far as I know. Latest was Sept. 18 2015 for iOS.
    Latest Update on Steam was 3 days ago.

  4. #4
    Senior Member Jay's Avatar
    Join Date
    May 2012
    Location
    MA
    Posts
    396
    My Devices
    iPad, iPhone, Mac
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I played around with the physics settings some more. I turned the ball friction to 100%, the ball elasticity and velocity to 0%, and the slingshot force and sensitivity down to 0%. That helped a little but caused some anomalies. For instance, the ball will now enter a spinner gate and then begin wildly vibrating inside it before being spit out. But at least the game is a bit more playable.
    Last edited by Jay; 02-19-2017 at 11:02 AM.

  5. #5
    Senior Member Jay's Avatar
    Join Date
    May 2012
    Location
    MA
    Posts
    396
    My Devices
    iPad, iPhone, Mac
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I figured it out. It's counter-intuitive. I set the Ball Elasticity to 100%, the Friction to 0% and the Slingshot Sensitivity to 100%. Now it's playing much more realistically.

  6. #6
    Senior Member dave950lam's Avatar
    Join Date
    Apr 2012
    Posts
    717
    My Devices
    xbox360, PC
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Good job, Jay. It's better with those settings.

  7. #7
    Senior Member dagwood's Avatar
    Join Date
    Feb 2013
    Location
    Australia
    Posts
    123
    My Devices
    iPad 3, iPad 4, iPhone3S, iPhone 4S, iPhone 6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by night View Post
    There is no new update.. as far as I know. Latest was Sept. 18 2015 for iOS.
    They've completely abandoned iOS



  8. #8
    Senior Pigeon Kolchak357's Avatar
    Join Date
    May 2012
    Location
    Kutztown, PA
    Posts
    6,472
    My Devices
    iPad 4
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by dagwood View Post
    They've completely abandoned iOS


    It would appear so. I guess it's done.

  9. #9
    Senior Member Jay's Avatar
    Join Date
    May 2012
    Location
    MA
    Posts
    396
    My Devices
    iPad, iPhone, Mac
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I always get the message "Age of Pinballs may slow down your iPhone". Of course, it doesn't and runs fine. But the last modifications ASK Homework made to the game have messed it up. The ball graphics are screwy, with the ball "ghosting" and appearing visible through solid objects. Plus, the slingshots and bumpers are ridiculously powerful now and cause all sorts of havoc. And there's no way to adjust any of those settings in iOS. Even though I like the table designs, I find myself playing it less now. I'm glad that some of those tables are being re-created for the Steam collection, and in better condition.

  10. #10
    Senior Member JefferyD's Avatar
    Join Date
    May 2013
    Location
    S.F. Bay Area
    Posts
    173
    My Devices
    iPad, J.A.D. on the scoreboard
    Blog Entries
    1
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Oh no! I didn't know this was dead on iOS. Bummer. I play it often, but didn't realize it hadn't been updated in so long. And I see that it's PC only on Steam. Darn. Hope I can get a few more years of playtime with it.

  11. #11
    Senior Member Jay's Avatar
    Join Date
    May 2012
    Location
    MA
    Posts
    396
    My Devices
    iPad, iPhone, Mac
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by JefferyD View Post
    Hope I can get a few more years of playtime with it.
    Same here. I've already lost several other games due to not being updated. But oddly, there are some games I've had since my first iPhone (the 3G) that still run fine. So I assume it's possible to code a game in such a way that it keeps on running. I just wish I had kept the previous iteration of AoP that didn't have the current glitches.

  12. #12
    Senior Member Jay's Avatar
    Join Date
    May 2012
    Location
    MA
    Posts
    396
    My Devices
    iPad, iPhone, Mac
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by JefferyD View Post
    Oh no! I didn't know this was dead on iOS.
    After the latest iOS update last week, launching Age of Pinballs now brings up a message box encouraging users to contact the developer because, starting with the next iOS update, the app will no longer function. That's also true of ASK's specialty iOS tables like Locomotion.

    It appears that the next time I update, I'm going to lose literally half of the apps on my iDevices.

  13. #13
    Member
    Join Date
    Jul 2012
    Posts
    63
    My Devices
    iPad Pro, iPhone 6, VPCabs Vertigo
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Curiously, I'm not getting those warnings on either Zaccaria Pinball or Age of Pinballs. (iPad Pro running 10.3.1).
    But neither one has been updated since September 2015. Assuming iOS 11 starts disabling 32-bit apps, it would behoove the publisher to just give them a 64-bit upgrade. Supposedly it's just a matter of recompiling the source code.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •