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  Click here to go to the first FarSight post in this thread.   Thread: Patch 1.25 NA and 1.26 EU

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    FarSight Employee Tom Devaney's Avatar
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    Patch 1.25 NA and 1.26 EU

    I wanted to get a patch out before the Williams and Bally tables aren't purchasable anymore, so people know how long they have left to buy Williams and Bally tables. So I put in a screen that pops up when you start the game that has a countdown feature saying how much longer you have to buy them. To clarify, on June 30th, a patch will go out that removes the purchasing of any Williams and Bally table, so June 29th is the last day you can purchase Williams and Bally tables. Not only will you not be able to see the tables for purchase in the game anymore, the patch also removes the table from the the leaderboards if you don't own it. In regards to challenges, if you don't own all of the tables in that challenge, it will not show up, and you will not be able to play it. So if you like challenges, make sure you have all the tables for those challenges you like. We will be adding new challenges though based off of the tables that are still there after the WMS removal. So new players will still have challenges to play.

    In regards to this patch, I wanted to get the new season 7 challenges out there. I actually created the target scores for all of them. Most of the initial scores are fine enough to beat, but getting a 100 on a table should prove very difficult. If you do that, you're a part of the top 500 players for that table. I also did several bug fixes and tuning as well as getting some of FlippyFloppy's camera tuning. Expect this to come out sometime early tomorrow: May 23rd, 2018. Here are the patch notes.



    Patch 1.25
    Features Added:
    - Season 7 challenges added

    Bugs Fixed:
    - El Dorado: City of Gold and Paragon pop bumpers are brighter
    - Fixed draw order on plastics on Firepower I
    - Fixed back wall flashers on Medieval Madness

    Miscellaneous:
    - Updated cameras for Attack from Mars, Big Shot, Black Hole, Black Knight 2000, Black Rose, Bride of Pinbot, Central Park, Cue Ball Wizard, Cyclone, Dracula, Firepower, Fish Tales, Frankenstein, Gorgar, Haunted House, High Speed, Lights Camera Action, No Fear, No Good Gofers, Pinbot, Space Shuttle, Star Trek TNG, Tee'd Off, Victory, Whirlwind, White Water, Who Dunnit, and Xenon
    - Removed playfield reflection from Big Shot, Champion Pub, Creature from the Black Lagoon, Dracula, El Dorado: City of Gold, Elvira and the Party Monsters, Fish Tales, Funhouse, Genie, Goin' Nuts, Gorgar, Harley Davidson, Haunted House, Junk Yard, Lights Camera Action, No Fear, Party Zone, Ripley's Believe It or Not, and Scared Stiff
    - Lowered minimum room brightness on The Addams Family, Black Knight, and Central Park



    So the next patch I submit will be the one that removes all the WMS tables. If anyone has questions about how else that might affect the PS4 version, shoot. In the meantime, I am going to be contacting Sony in regards to some purchasing questions, so hopefully I will have some news on that soon.

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    I have all the Season Passes so I get to keep everything correct? Also, will there be any further repairs for Williams/Bally tables in the future? Scared Stiff has an audio issue and Elvira sounds like a Chipmunk now. Audio speed is off. Will this kind of thing still be repaired or is this the very last fixes we can get for the Williams/Bally tables?

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    Senior Member dtown8532's Avatar
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    Sorcerer sounds a little too sped up. Makes the voice too high pitched.

    Also, would you please fix the lighting on Haunted House. Why are the pop bumpers not lit?

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    Mod & Forum Superstar PiN WiZ's Avatar
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    Tom, I was hoping you could address the bug on Scared Stiff where the ROM is running a bit too fast making all the sounds high pitched.
    PSN ID and Xbox LIVE Gamertag : Slyddogg

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    Scared Stiff (PS4)
    - Spider wheel bottom three lighs are always lit no matter if they are collected or not.
    - Ball still travels through the crate sometimes.

    Cactus Canyon (PS4)
    - Ball travels through Bart sometimes at Barts' back (similar as in SS crate). Or ball comes out to the right loop.
    - Occasionally when hitting Bart ball teleports to top left (multiplier rollovers area)
    - Lane change does not always work.
    - Bart hit does not always registers.
    - River ramp is very difficult to shoot. It seems that this ramp is too narrow for the ball to fit in.
    - Another problem (rare) with the river ramp is when shooting the ramp ball goes up on the ramp to half way but will not continue to the left inlane, but it comes back immediately.

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    Please don't let these get forgotten after the wiliams tables are gone.

    Tales of the Arabian Nights

    • The DMD on the backbox is not working.

    • The plunger rod is too short and doesn’t reach the ball in the plunger lane.

    • The inner plunger rod spring is missing.

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    Senior Member Gorgar's Avatar
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    Quote Originally Posted by Drathro View Post
    Tales of the Arabian Nights

    • The DMD on the backbox is not working.
    I think this is also true on Ripley's and Theatre of Magic. And it would be nice if Black Hole had the animated backglass.

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    It just came live! I couldn't see the Tournament leaderboards anymore without me having to update

    Edit: 1.451 GB for the NA version (1.25).
    Last edited by Byte; 05-23-2018 at 11:37 AM.

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    FarSight Employee Tom Devaney's Avatar
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    Yep, all of the patches are now live.

    As for all the bugs you guys are listing, several of them are art bugs (e.g., dmd plunger), so there's nothing I can unfortunately do about them. As for the audio bug, I will try to look into this. Is this an audio bug in general for all tables? Or is it just for Sorcerer and Scared Stiff? Also, we will see if I will be able to check out these bugs soon. The WMS stuff will be a huge priority, so I might not be able to check out these bugs until I'm done with that.

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    Mod & Forum Superstar PiN WiZ's Avatar
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    Quote Originally Posted by Tom Devaney View Post
    Yep, all of the patches are now live.

    As for all the bugs you guys are listing, several of them are art bugs (e.g., dmd plunger), so there's nothing I can unfortunately do about them. As for the audio bug, I will try to look into this. Is this an audio bug in general for all tables? Or is it just for Sorcerer and Scared Stiff? Also, we will see if I will be able to check out these bugs soon. The WMS stuff will be a huge priority, so I might not be able to check out these bugs until I'm done with that.
    Scared Stiff for sure and I would have to check Sorcerer to confirm. Scared Stiff audio became bugged two updates back.
    PSN ID and Xbox LIVE Gamertag : Slyddogg

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    I notice in the PS4 bugs list that there is no mention of High Roller Casino's audio screwing up.. having to pause to fix it.. any one else have this problem or is it just me?

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    Senior Member shogun00's Avatar
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    Quote Originally Posted by Tom Devaney View Post
    As for the audio bug, I will try to look into this. Is this an audio bug in general for all tables? Or is it just for Sorcerer and Scared Stiff? Also, we will see if I will be able to check out these bugs soon. The WMS stuff will be a huge priority, so I might not be able to check out these bugs until I'm done with that.
    High Speed has the problem too.

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    Yes High speed sounds awful in comparison with it's PS3 counterpart. Still saddens me. LOL I really miss those spinner sounds. Also one thing I really hope gets resolved before finalizing these bug requests is the missing Red and Blue lights on Lights Camera Action. The way the lit the table on PS3 was awesome and is no longer present in the current PS4 version.
    Last edited by The M; 05-23-2018 at 01:48 PM. Reason: Grammer

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    Senior Member Gorgar's Avatar
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    Black Knight has a bug where most of he background sounds stop playing if you earn an extra ball (might be two extra balls)

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    Quote Originally Posted by PiN WiZ View Post
    Scared Stiff for sure
    Yup can confirm it's still like this. Was already talked about in both threads before too. Bummer

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    Thanks for the update Tom!
    psn: dirtyepic_sk

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    Senior Member jrolson's Avatar
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    On Banzai Run if you get a skill shot, the ball gets stuck (can't be picked up) unless you nudge multiple times.

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    Thanks for fixing Genie Tom! Much appreciated!

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    Senior Member shogun00's Avatar
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    Quote Originally Posted by jrolson View Post
    On Banzai Run if you get a skill shot, the ball gets stuck (can't be picked up) unless you nudge multiple times.
    Actually, it will pick it up on the third attempt (no need to nudge) and it's not limited to just the skill shot. It has happened to me during a regular shot to the saucer.
    Last edited by shogun00; 05-25-2018 at 12:55 AM.

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    Yep, I've experienced the same bug on Banzai Run. It always eventually grabs it.

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    Member KingCat78's Avatar
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    Here is another reminder for the outstanding issues in SPA (PS4) and TPA (Vita). I've already reported them in separate threads on this forum and by e-mail. I've also got confirmation by e-mail that FarSight is aware of these issues, so if you're able please have a look at them so I don't have to repeat this post every month/patch.

    Stern Pinball Arcade issues (PS4):

    http://pinballarcadefans.com/showthr...rboards-on-SPA

    The Pinball Arcade issues (Vita):

    http://pinballarcadefans.com/showthr...91#post272391a

    If any additional info is required, please let me know.
    You're welcome to join my facebook pinball club at: www.pspinball.com

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    Senior Member Gorgar's Avatar
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    Tom, can you look into adding the EM flipper hum sound to the PS4 version.

    https://youtu.be/9fImFVO5ilE

    The link above is a video of the El Dorado EM on PC. Notice how you can hear a hum every time a flipper goes up. This does not happen on any of the EMs in the PS4 version.

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    Quote Originally Posted by KingCat78 View Post
    Here is another reminder for the outstanding issues in SPA (PS4) and TPA (Vita). I've already reported them in separate threads on this forum and by e-mail. I've also got confirmation by e-mail that FarSight is aware of these issues, so if you're able please have a look at them so I don't have to repeat this post every month/patch.

    Stern Pinball Arcade issues (PS4):

    http://pinballarcadefans.com/showthr...rboards-on-SPA

    The Pinball Arcade issues (Vita):

    http://pinballarcadefans.com/showthr...91#post272391a

    If any additional info is required, please let me know.
    What does this have to do with TPA PS4?

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    Quote Originally Posted by Tom Devaney View Post
    Yep, all of the patches are now live.

    As for all the bugs you guys are listing, several of them are art bugs (e.g., dmd plunger), so there's nothing I can unfortunately do about them.

    Why's that?

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    Senior Member shogun00's Avatar
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    Quote Originally Posted by Drathro View Post
    Why's that?
    Because he's a programmer and not a graphics artist.

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