I got the d&d working with pin DMD. Also hooked up plunger kit and Shake nudge. Although ST:TNG doesn't really show off the plunger, it should work on other tables. This won't be ready for PC launch, I had to do some hacks to get one table working, since I didn't have much time to get it working. It was also a bit hard to setup without the cabinet here to test how it looked. That'll be changing really soon.
The guys at virtual pin and pinDMD were really helpful in getting this up so quickly.
My friend just checked out your new cabinet at the expo. Facetimed me form there. Looks real nice. Hoping to get the cabinet stuff released by Christmas. Hope that happens.
Talk of this being a separate purchase from the PC. If so, count me out of the PC, I only want cabinet. PC was just to get cabinet, if it doesn't support cabinets than there is no need for PC for me.
Number one thing is that this is very early. They literally just got the cab and haven't even had it back to the office yet. Menus are still in landscape and all that. The camera seems too far forward - you can see a bit of the top of the flippers. I'm sure they'll get it straightened out. The guy I talked to said it was very rough - but he seemed excited. He did mention something about how they weren't sure if it would be a separate game for cabinet mode yet.
I can say that the real DMD looked awesome!
Mike, you did a fantastic job for being halfway across the country and on such short notice. It looks very impressive.
Too bad for the washed out colors on that lcd.... A nice plasma would make the game look 17923 times better!
Definitely looking forward to seeing more once you guys get the cabinet back to the office (and they give you some free time)!
Well, that's a shame... With any lcd you get the off center contrast fade, plus the blacks aren't that great to begin with. People catch myths too easy! Modern palsmas are as thin as the thinnest led, most certainly don't catch fire and the picture quality is superior in any way.
Now that I realized it...
We do know it has an actual DMD, but... how will alphanumerics be handled? I'm guessing that for those that had the displays on the backglass art it'll be on the backglass monitor, but for those where it's where a DMD generally is? Will it just simulate alphanumerics?
Got to play this a few times. Its pretty impressive for just being cobbled together for a first go. The only table running on it right now was ST:NG. It was pretty easy to pick up in this format with the physics I was accustomed to. The DMD was flawless as far as I could tell and the backglass looked nice. It'll be interesting to try this when nudging gets added.
The VirtuaPin vendor was right nearby running the Visual Pinball tables and they looked just as good and played fine too. I do wish the resolution was a bit higher on the tables but I know I would have loads of fun with the tables regardless.
I didn't get the sense pinball hobbiest saw PA as anything more than a curiosity. While I was there a few people who were not familiar with the product asked questions but didn't seem all that excited about it which is unfortunate.
Other things... they didn't have the nudging or plunger (not that STTNG uses it) working when I was there. They said it was working earlier but stopped at some point. Obviously they haven't really had a chance to work on it yet. They also mentioned that they'd like to do some backglass stuff, at least for the tables that need it like Scared Stiff and Taxi. (Fingers crossed for Banzai Run someday... )
I also got to play a demo of the PS4 version. The lighting on it was cool; as you guys know that will come to the PC version eventually. The PS4 controller is much-improved over the PS3 controller in my opinion, by the way.
I will say it was great talking to some of the Farsight employees today. You could tell they were really passionate about pinball and about what they were doing. I can't wait for the cabinet version of TPA!
I like plasma displays for their color accuracy, realistic flesh tones, and 600hz refresh rate. With that said, DO NOT UNDER ANY CIRCUMSTANCES, build a virtual pin cab with a plasma TV in the playfield. Plasma TVs must be mounted vertically or the display will be ruined. Use LED/LCD displays for the playfield as they can be used in that position.
When it comes to color accuracy in general, the display that fs had in the cab, may have needed to be calibrated or have the color mode set to a warmer setting. In the past, I used the Disney WOW Blu-ray TV calibration disc and I found it significantly improved the image quality, even on a new TV out of the box. My point is that, before you complain about inaccurate colors, make sure your display is properly calibrated before blaming the content source.
PSN ID: thegamepro
Im not 100% sold on the view point FS are using for the cab view, its the same view the VP tables used to use for cab view where basically its as if your looking directly down on the table from 90° so dead on, where the newer view is more at a 100-120° view and shows the actual side walls and back of the inside of the cab.
Kind of like the full table view the new Papa Pinball videos use
I think it makes it more authentic, jpsalas (one of VP best table builders) use this same viewpoint.....
What do you guys think?
Yeah, I agree. It needs to be angled back a bit. It's still a WIP at this point, so now would be a good time for them to take that advice before they go through all the tables.
Well, it's the difference between looking at a spinning square vs. a spinning trunk right?
I totally agree!!
I always thought that might be an issue, it's not like you're playing directly above the table. You should still be viewing the table at an angle.
The angle is tough to do without the cabinet to mess with. Was mostly guessing on what would work based on what looked ok on my PC monitor.
Another issue is if you angle the camera, then you end up with the back of the table being really small and not filling up the screen. Which then requires some distortion/skewing to fix.