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Thread: Atomic Pinball Collection (APC)

  1. #301
    Moderator jaredmorgs's Avatar
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    Had this idea...



    Menu items in thumbs reach. Thoughts? Good for tablet play.
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  2. #302
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    ouch is that lack of AA a result of the photo compression or actual in game rails etc? i assume it just a strange articfact because they ios version only had very minor jaggies

  3. #303
    Moderator jaredmorgs's Avatar
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    Might be Tapatalk image size conversion.

    Original is here:

    https://goo.gl/photos/Yx1Q68ncBcBbs9mWA

    Give it time to lazy load...
    Last edited by jaredmorgs; 01-09-2017 at 03:51 AM.
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  4. #304
    Senior Member Baron Rubik's Avatar
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    It's a good idea.
    I'd vote for it.

    Still can't activate or open that testing link. Is there a link to 'become a tester'?
    I'd love to get the sound issues fixed for Samsung Note 4.

  5. #305
    Moderator jaredmorgs's Avatar
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    I think they are considering it. The menu system was designed for iOS, and some UI choices don't make sense on Android. Like the in-game back button and system back buttons.
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  6. #306
    Moderator jaredmorgs's Avatar
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    Quote Originally Posted by Baron Rubik View Post
    It's a good idea.
    I'd vote for it.

    Still can't activate or open that testing link. Is there a link to 'become a tester'?
    I'd love to get the sound issues fixed for Samsung Note 4.
    https://play.google.com/apps/testing...pinball.atomic is the only link I've got.
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  7. #307
    Senior Member Baron Rubik's Avatar
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    Quote Originally Posted by jaredmorgs View Post
    Thanks anyway!

  8. #308
    Member QuickAceItsA2ndChance's Avatar
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    New update. I'm still having freezing and audio issues. Not sure yet if the nudge function is either too sensitive or simply not useful enough for me. I kept getting Tilt warnings while launching the ball!

    So, what do you all think?


    * Graphics
    - Ball reflects lights properly.

    * Compatibility
    - Fixed issue that caused crash on Samsung Galaxy S7 et al

    * Revenge of the Rob-o-bot
    - Reduced tilt angle of table to slow gameplay a little bit.

    * Lucha Libre
    - Skip multiball animation with trigger

    * UI Layout
    - Fix for Shield Tablet type devices.

    * Tilt/Nudge is provided through
    - Shaking the device
    - Left analog stick on Shield type devices
    - Swiping

    * Plunge Control
    - Available on right analog stick on Shield type devices.

  9. #309
    Moderator jaredmorgs's Avatar
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    Quote Originally Posted by QuickAceItsA2ndChance View Post
    New update. I'm still having freezing and audio issues. Not sure yet if the nudge function is either too sensitive or simply not useful enough for me. I kept getting Tilt warnings while launching the ball!

    So, what do you all think?
    Yeah way too sensitive. I've suggested they tone it down a bit. I think the issue is that the analogue stick doesn't allow for subtle gestures. It's TILT or nothing on the shield tablet.

    They also will be taking a look at the button layout per the screenshot mock-up above.

    Plunge strength has also been bugged with controller support.
    Last edited by jaredmorgs; 01-12-2017 at 03:29 AM.
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  10. #310
    Member QuickAceItsA2ndChance's Avatar
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    It would be great if there was a basic strategy guide for both tables that explains how each challenge or mission is completed. I'd also love it if the bonuses were clearer in purpose. When Rob-o-bot's brain gives me a laser gun or something, I think "Lovely... but what does that mean?"

    By the way... why would anyone want to skip the Masks multiball? It looks amazing and it's fun too. I was a little annoyed this week when I trigged the animation skip by mistake.

  11. #311
    Moderator jaredmorgs's Avatar
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    Quote Originally Posted by QuickAceItsA2ndChance View Post

    By the way... why would anyone want to skip the Masks multiball? It looks amazing and it's fun too. I was a little annoyed this week when I trigged the animation skip by mistake.
    That's probably my fault. I sent them an email saying that after the third time through, the long sequence was getting, well, a little long in the beak.
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  12. #312
    Senior Member Baron Rubik's Avatar
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    Just a quick update, the dev has figured out and solved the sound issues occurring on older devices.

    I got a quick preview via a beta build and its completely fixed, whearas the spinners were causing some issues previously.

    Awesome work by the devs, and much appreciated. Should make it's way into an update soon.

  13. #313
    Moderator jaredmorgs's Avatar
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    Quote Originally Posted by Baron Rubik View Post
    Just a quick update, the dev has figured out and solved the sound issues occurring on older devices.

    I got a quick preview via a beta build and its completely fixed, whearas the spinners were causing some issues previously.

    Awesome work by the devs, and much appreciated. Should make it's way into an update soon.
    I'm still seeing layered BGM during Multiball on Masks.

    The looped SFX are fixed on both tables for me. 👍
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  14. #314
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    are you both using the ame code aare they pushing out multiple betas? bring back cvs ya'll gitpussies

  15. #315
    Moderator jaredmorgs's Avatar
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    Quote Originally Posted by Heretic View Post
    are you both using the ame code aare they pushing out multiple betas? bring back cvs ya'll gitpussies
    Builds are deployed through Google Play beta. We are both fully paid customers.
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  16. #316
    Moderator jaredmorgs's Avatar
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    Quote Originally Posted by jaredmorgs View Post
    I'm still seeing layered BGM during Multiball on Masks.

    The looped SFX are fixed on both tables for me. 👍
    Follow up: they have reproduced the layered audio bug and are on it.
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  17. #317
    Senior Member Baron Rubik's Avatar
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    Quote Originally Posted by jaredmorgs View Post
    Follow up: they have reproduced the layered audio bug and are on it.
    Good Stuff!

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